import pygame

class Bullet1(pygame.sprite.Sprite):
    def __init__(self,position):
        pygame.sprite.Sprite.__init__(self)

        self.image= pygame.image.load('images/bullet1.png').convert_alpha()
        self.rect = self.image.get_rect()
        self.rect.left,self.rect.top = position
        self.speed = 12
        self.mask = pygame.mask.from_surface(self.image)
        self.active =False
    def move(self):
        self.rect.top -=self.speed
        if self.rect.top < 0:
            self.active =False

    def reset(self,position):
        self.rect.left,self.rect.top = position
        self.active =True


class Bullet2(pygame.sprite.Sprite):
    def __init__(self,position):
        pygame.sprite.Sprite.__init__(self)

        self.image= pygame.image.load('images/bullet2.png').convert_alpha()
        self.rect = self.image.get_rect()
        self.rect.left,self.rect.top = position
        self.speed = 14
        self.mask = pygame.mask.from_surface(self.image)
        self.active =False
    def move(self):
        self.rect.top -=self.speed
        if self.rect.top < 0:
            self.active =False

    def reset(self,position):
        self.rect.left,self.rect.top = position
        self.active =True
        
